HEURISTER

The skill that decides
your child’snext 10 years.

Most schools teach what to know. We teach how to choose.

Under pressure. Without all the answers. When you can’t have everything. The same kind of choices you make every week, and your child will make for the rest of their life.

Try one decision
Ages 10–1810–15 min/sessionCase-method decision science

The choice repeats. As a teen, as a young adult, as a parent.

The decisions your child will actually practice.

Multi-round scenarios where every choice shapes the next, so each play ends up different. Real trade-offs, partial information, consequences that compound. The case-method approach Harvard MBAs train with, built for ages 10–18.

Available now·3 missions
Resource management

Storm Response Mission

A storm is approaching. Allocate shelter, medical, and food across 6 rounds, from calm preparation to peak crisis.

Logistics

Drone Delivery Mission

Run a delivery fleet under shifting weather, aggressive competitors, and watchful regulators. Speed costs maintenance. Maintenance costs speed.

Science & exploration

Ocean Research Expedition

Lead a research vessel across six stages. How deep do you push exploration when the weather window is closing and fuel is running low?

Expanding into·3 missions·Roadmap
Coming soon
Medical emergency

Hospital Triage Night

Three patients, one operating room, one trauma surgeon. Who gets priority? And what is the cost of every minute you wait to decide?

Coming soon
Business strategy

Startup Pivot Window

Four months of runway. The market is shifting. Pivot or persist? And how do you tell the difference between conviction and stubbornness?

Coming soon
Civic leadership

City Budget Battle

$10M to allocate across schools, transit, parks, and police. Every dollar in one place is a dollar removed from another. Who do you face?

Every mission is a complete case. Designed, tested, and built end-to-end before it ships. We’d rather ship 6 great missions than 60 thin ones.

Experience the method · 60 seconds, no sign-up

See for yourself.

One real decision from the Storm Response Mission. The same kind of multi-dimensional trade-off your child will practice. Pick a plan. See what happens.

Round 3 of 6 · Peak Crisis

The storm just hit.

Wind gusts at 120 mph. Power outages spreading across the area. 1,000 residents now at risk.

Newly revealedThis is a Category 4 storm, not Category 2 as first forecast.
Newly revealedYour underground infrastructure is weaker than first inspections showed.
What you have right now
  • 50medical kits
  • 200meals
  • 30shelter beds
  • $1,800budget
  • ~48 hrsto federal relief

What is your plan for this round?

Your decision

Three dials. One commit.

Drag each one. There is no “right” answer. There are only trade-offs.

50%

Fast deployment hits the moment. Slow is efficient but risks being late.

PatientUrgent
50%

Where the budget goes this round.

Comms & evacShelter & medical
50%

Spend big now, or save for the next 3 rounds.

Save budgetSpend now

Move at least one slider to commit.

Inside a single round.

Each play is 6 of these rounds, linked together. Below is what happens inside Round 3 (the peak of a real storm-response mission). Tap any label to see what’s measured.

Layer 1 · The 6-round arc
  1. R1
    CALMPre-storm calm
  2. R2
    WARNINGStorm approaching
  3. R3
    PEAKStorm hits
    2 reveal1 event
  4. R4
    STRAINAftermath
    1 reveal2 event
  5. R5
    RECOVERYEarly recovery
    1 reveal
  6. R6
    STABILIZATIONLong-term stabilization

← swipe to see all 6 rounds →

Hidden variable revealsNew event type unlocks
Layer 2 · Inside Round 3 (peak)

Round 3 · Peak intensity

Storm hits at full force. Infrastructure under stress. Two hidden variables reveal: actual storm category and underground infrastructure weakness. One new event type unlocks: supply route collapse.

Stage 1

INFORM

What do you know?

Stage 2

ALIGN

What matters? What's likely?

Stage 3

ACT

Commit your choice.

Stage 4

LEARN

What happened? What did you miss?

And every completed mission is measured across 6 layers

Six layers. Every mission. Every play.

A real rubric, not a quiz score. Each layer answers one specific question about how your child made their decisions, so growth is visible play by play.

  1. L1

    Reality

    Did your child respect the facts they had?

    Decisions are graded against what was observable at decision time, not what only the system knew.

    StrongUsed the exploration phase to uncover the supply chain risk, then planned around it.
    WeakPicked a strategy that needed information they never stopped to gather.
  2. L2

    Objective

    Did their actions point at the priority they named?

    Measures whether every per-round move actually pushed toward the priority your child said mattered.

    StrongSaid "protect the most lives" and consistently moved resources toward medical readiness.
    WeakSaid "protect the most lives" but resources kept flowing to infrastructure.
  3. L3

    Plan

    Did they commit to a real plan, or just hedge?

    Scores the strength of the plan BEFORE the outcome is known. This is the layer that separates skill from luck.

    StrongOne coherent strategy held for 4+ rounds, with consequences they understood and accepted.
    WeakSliders parked near center every round. No real bet, no real position, no real learning.
  4. L4

    Robust

    Did they adapt when conditions changed?

    Stayed on-track when the situation called for it. Pivoted when it called for it. Never drifted without reason.

    StrongHeld the plan through warning signs, then pivoted decisively when Round 3 revealed new damage.
    WeakPivoted every round, chasing whatever the latest event surfaced.
  5. L5

    Contradiction

    Did their spending match what they said?

    Detects the gap between stated priority and revealed preference. Fires only when the contradiction is real.

    Categorical signal · three possible reads

    • On-trackSaid one thing. Spent on that thing. No gap.
    • PivotChanged direction mid-mission with a clear reason. Not a contradiction.
    • DriftSpending quietly moved away from the stated priority. No reason given.
  6. L6

    Reversibility

    Coming v1.2

    Did they protect the ability to recover if wrong?

    Measures whether commitments preserved future options or locked them in.

    In development for the next version. Current builds score across L1–L5.

None of this is automated by a generic AI

Built by a dad. So no child has to just follow the stream.

A letter from the founder

To the parent reading this,

For most of my life, I followed the stream.

Looking back at my youth and early adulthood, I see the cost of choices I made without really understanding them. Wrong turns. Missed chances. Decisions made by following along, not by choosing. Those mistakes shaped my life in ways I wish I had understood earlier.

Now, as a parent, I see the same pattern in most kids. They’re expected to grow into adults who make good judgments. But no one anywhere actually teaches them how to think through a decision. Without that training, they’ll learn the hard way, often too late.

I don’t want that for my children. Or for yours.

Heurister is my way of giving kids a safe place to practice life’s hardest choices before they face them for real. Every mission is built on real decision science. Every play is measured across six specific things about how they decided, not just whether they “won”. Every detail you’ve seen on this page is there for a reason. The rounds. The hidden machinery. The rubric. Your child deserves better than the way I learned.

Honest training takes time. Decision skill is built one careful try at a time, and the brain rewires slowly with every honest one. Your child will get better at this over months, not days. If you want a quick win, this isn’t it. If you want real growth, you’re in the right place.

I’m building this alone, on purpose, with extreme care. No shortcuts. And I’ll keep iterating, because your child deserves the best version, not the first.

If your child grows into someone who can pause, see clearly, and choose well. That’s the whole point.

Robert

Founder, Heurister · Dad

Pricing and trial

See if it fits your child.
The first 3 missions are free.

Includes the full mission library.

Premium starts at

Rp 250.000 /month

Less than a coffee a day.

No card needed to start.

See full pricing
  • Ages 10-18
  • Built for growth, not quick wins

Frequently asked questions

Questions parents ask.

The answers I’d give if we met for coffee.

How it works

Will it fit my child?

  • Yes. Your child will stop guessing and start thinking step-by-step. You'll hear them say things like “Here's why I chose this” instead of “I don't know, it felt right.”

Practical concerns

Still wondering?

robert@heurister.com

I read every message myself.